﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Pixels.Logic.Structures
{
    class SolarCollector : Structure
    {
        internal override string getName() {
            return "Solar Collector";
        }

        internal override void calculateEffects() {

            // to do : add Weather effects

            gameplayEffect.colonyResourceDelta.changeResource(Resource.Power, 4);
        }
    }
}
